Making the leap from tech writing to customer education with Katie Cox
In this episode, I talk with Katie Cox, an instructional designer who has spent her career in customer education and now builds an entire product Academy as a team of one. We talk about what customer education actually means and how it differs from documentation, how she partners with technical writers and has them review every course before it ships, the skills that transfer if you're a tech writer thinking about making the pivot, and why feedback is a gift you shouldn't take personally.
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Katie and I discuss her winding path into customer education, which started with a kinesiology degree, moved through a content editor role at an e-learning agency, and led to a Master's in education technology and her first customer education job at a software company with a pretty advanced program and a manager who became a formative mentor. We talk about what "customer education" actually means, why there's a push toward calling it "product education" instead, and how the content she builds gets used by customers, partners, and internal teams alike. Katie draws a clear line between learning content and documentation: people come to an Academy expecting to spend time learning, while people come to docs with a specific question and want out. That difference in expectations changes what you can ask of your audience and how you design the content.
A central thread of our conversation is how Katie's work and technical writing overlap in practice. She works out of her company's docs repo, repurposes screenshots and text from her technical writers so there's a single source of truth, and never releases a course without having a writer review it, because they know their topics well and they catch things. We dig into her approach to building courses: backwards design starting from learning objectives, a running scenario with fictional companies to anchor the content, and hands-on activities because people learn by doing. Katie is emphatic that clicks are not engagement, and that gating content behind forced interactions is the fastest way to lose a learner. As a team of one, she also pulls in colleagues to build courses using a template she created, which means she's used learning design to teach other people learning design.
We spend the second half on what it takes for a tech writer to move into instructional design. Katie, who has hired for these roles, says she'd hire a technical writer without hesitation, because the core skill of taking something complex and breaking it down is the same skill, and it's the thing she sees newcomers without that background struggle with most. The biggest difference she points to is scale: tech writers work page by page, while learning designers have to build a thread that runs through an entire course. We also cover whether you need a formal degree (she has one and learned more on the job), why the tooling matters less than the design thinking behind it, portfolio expectations and take-home assignments, and resources like Julie Dirksen's books, Cammy Bean's "The Accidental Instructional Designer," and the Customer Education Org Slack community. Katie closes with the best advice she's received: don't personalize it, because feedback is a gift.
About Katie Cox:
Katie Cox is an instructional designer who loves learning about learning, providing engaging courses for life-long learners, developing relationships that allow the learning design process to come to life, and nerding out over process optimization. Great educational experiences make a difference in people’s lives, and she's all about making those experiences the best they can be.
In this episode:
- [00:01:43]: Katie's origin story: from a kinesiology degree to a content editor role to customer education
- [00:04:56]: What "customer education" actually means, and why it depends who you ask
- [00:05:10]: The push from "customer education" to "product education"
- [00:07:14]: Proactive support: prepackaged content that lets customers self-serve
- [00:08:25]: Learning content vs. documentation, and the different expectations people bring to each
- [00:10:19]: Working out of the docs repo: Astro, the LMS, and Arcade product walkthroughs
- [00:12:29]: Why every course gets reviewed by a technical writer
- [00:14:39]: Learning checks, activities, and scenario-based questions
- [00:17:03]: Being a team of one and sitting in product marketing
- [00:18:48]: Owning the Academy's voice while soliciting contributions from others
- [00:21:25]: Backwards design: starting with objectives, goals, and audience
- [00:22:39]: Fictional companies and running scenarios as a way to anchor content
- [00:27:26]: The review process for colleagues building their first course
- [00:29:30]: Job titles: instructional designer, learning designer, or product education manager?
- [00:36:37]: Why Katie would hire a technical writer, and the core skill that transfers
- [00:37:53]: Page-by-page writing vs. building a thread through an entire course
- [00:39:30]: Keeping a learner's attention, resisting gated content, and why clicks aren't engagement
- [00:41:03]: Resources for learning instructional design: Julie Dirksen and "The Accidental Instructional Designer"
- [00:42:14]: Do you need a formal degree, or can you learn instructional design on the job?
- [00:45:06]: Tooling: SCORM files, Articulate Storyline, video editors, and why the design thinking matters more
- [00:49:01]: Portfolio expectations for instructional design roles
- [00:51:25]: Take-home assignments, what makes a good one, and one big red flag
- [00:54:50]: Writing first, chunking content, and deciding when something needs a video
- [00:58:56]: Resource recommendations: Cammy Bean, "The Customer Education Playbook," and "Badass: Making Users Awesome"
- [01:00:17]: The Customer Education Org Slack community
- [01:01:23]: Katie's best advice: don't personalize it, because feedback is a gift
Resources discussed in this episode:
- Books:
- The Accidental Instructional Designer by Cammy Bean
- Design for How People Learn by Julie Dirksen
- Talk to the Elephant: Design Learning for Behavior Change by Julie Dirksen
- The Customer Education Playbook: How Leading Companies Engage, Convert, and Retain Customers by Daniel Quick and Barry Kelly
- Badass: Making Users Awesome by Kathy Sierra
- The Customer Education Org - A community for customer education professionals, including a Slack you can request access to from the main site
- Arcade - The tool Katie uses to create product walkthroughs
- Katie's portfolio
- Related TNBTW episode: S3:E40: Mapping your technical writing skill tree with Vladimir Izmalkov
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Creators and Guests
Host
Kate Mueller
Kate is a documentarian and knowledge base coach based in Midcoast Maine. When she's not writing software documentation or advising on knowledge management best practices, she's out hiking and foraging with her dog. Connect with her on LinkedIn, Bluesky, or Write the Docs Slack.
Producer
Chad Timblin
Chad is the Head of Podcast Operations / Co-Producer for The Not-Boring Tech Writer. He’s also the Executive Assistant to the CEO & Friend of Felines at KnowledgeOwl, the knowledge base software company that sponsors The Not-Boring Tech Writer. Some things that bring him joy are 😼 cats, 🎶 music, 🍄 Nintendo, 📺 Hayao Miyazaki’s films, 🍃 Walt Whitman’s poetry, 🌊 Big Sur, and ☕️ coffee.
Guest
Katie Cox
Katie Cox is an instructional designer who loves learning about learning, providing engaging courses for life-long learners, developing relationships that allow the learning design process to come to life, and nerding out over process optimization. Great educational experiences make a difference in people’s lives, and she's all about making those experiences the best they can be.
